~~Value holding Variables~~

$answer

$YellowArtifactName

~~BooleanVariables~~

$Cyan

$Magenta

$Yellow

$ElectroliteBlack


$firstEntryStoreRoom

$artifactHeld

$ArtifactBoxAquired

$HiddenTestAreas

$BoxEmptied

$VCMchecked keeps track of if the player has checked the veriable charging machine and if they have found it empty of juice. This opens up the talk to the tech about refilling it.

$VCMDrinkMixInformed keeps track of if gaffor has been told about the improvised drink mix.

$VCMRefilled keeps track of if the VCM has be refilled.

$DrinkMachineFixKnown for tracking if the player knows about how to fix the drink machine

$FoundDrinkMachineBroken checks if the player has attempted to use the drink machine

$DrinkMixAquired

$CableAquired

$cableNeeded

$JustFixed

~~Unsorted variable names~~
<<set $PenArtifactName = "I don't know.">>
<<set $PenArtifactHeld = false>>
<<set $CoinArtifactName = "I don't know."
<<set $CoinArtifactHeld = false>>
<<set $ActiveArtifactName ="I don't Know.">>
<<set $ActiveArtifactHeld = false>>

Song loops
<<cacheaudio "cafeteriaAmbience" "cafeteriaAmbience.wav">>
<<cacheaudio "ReceptionMaitence" "SneakyMouse.mp3">>
<<cacheaudio "Tullam" "The_Town_That_Time_Forgot.mp3">>
<<cacheaudio "Labs" "Quirkasaurus.mp33">>

<<audio "cafeteriaAmbience" loop play>>
<<audio "ReceptionMaitence" loop play>>
<<audio "Tullam" loop play>>
<<audio "Labs" loop play>>

$JustFixed

***RandomNotes***

//<img src="kid.gif" width="200px" />
// Here is the image(above) and the sound bellow all of these need to be in a folder with the HTMLfile generated by downloading the file from this.
//<<cacheaudio "coolsong" "fakedvinyl.mp3">>
//<<audio "coolsong" loop play>>

Gotta rename the main game name to index.html

The plan. After Gaffor and the prof have taken everything out of the box. Gaffor is given the task of trying to activate the phone. He takes it and the other artifacts to the active lab. only to find the machine there he needs is out of juice. 

After a chat with the lab tech you are sent to refill the machine via a mix of the soada's and juice from a drink machine. after that you are able to use the machine but something with it goes wrong and you have to get a replacement part from a machine up front you trade for that part with the Hole Punch(the pen). 

you get the drink machine to work after learning the secrete of how to fix it from the hallway maitence person by trading it for the Resister disks(the coins)

Rough Draft
past the link to the Itch.io page and any information needed by the players due wesnday 




<<if $DrinkMachineFixKnown == false>>
	Gaffor pushes the button and then jumps back from the machine as it makes noises like it was simultaniously killing something while it was also dying horribly.
	Finally the noise stops and with a final gasp All three of the soda spigots fire off but nothing comes out of the spigot that Gaffor was hopping for.
	Sounds like the machine is broken again. Someone had better let maitnence know again.
<<set $FoundDrinkMachineBroken = true>>
[[With a sigh Gaffor steps away from the drink machine|cafeteria]]
	
<<else>>
	Gaffor follows the advice given to him and fixes the machine. He then presses the button and adding the correct drink mix 
<<set $DrinkMixAquired = true>>
[[With a sucessful nod Gaffor steps away from the machine.|cafeteria]]
<</if>>



Cut Code

From: Variable charging machine
Why: simplifying the end of the game to not need the cable.
<<if $VCMchecked == true and $VCMRefilled == true>>
[[Connect artifact and use machine]]

<<elseif $cableNeeded == true and $CableAquired == true>>
[[Replace the missing cable]]
<</if>>